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Rogue fable iii bomb
Rogue fable iii bomb









rogue fable iii bomb
  1. #ROGUE FABLE III BOMB ARCHIVE#
  2. #ROGUE FABLE III BOMB FULL#

The enchanter does have problems with enemies being spread out and coming from all directions, and the enchanter sometimes has problem with fighting single strong enemies if you haven't found a good weapon, but group of enemies require like three spell to finish and you don't even need to take damage. Sometimes, there isn't even an enemy left for me to finish off. The glyph-warded doors are trivial when I can just throw two max level confusions in and all the enemies kill each other. I find that one confusion is at second level and the charm is a first level, nothing can stop you short of enemies surrounding you.

  • I think the enchanter is a bit broken.
  • The game just usually seems to be either teeming with loot I don't need or just not have very much loot at all. I understand that RNG should be random, but it's frustrating to see that I can get to the treasury of vendor (the last level) with my enchanter and still have the starting weapon.
  • I think the RNG should be themed to the character you are playing and what equipment you do not currently have.
  • The archers and mages are fine, because the usually have the same range, but the turrets are different. Also, I have died multiple times to the turrets (the stationary enemies) because I think I'm out of their range, but I'm not. I'm sure I'll learn the ranges as I play the game more, but it would be nice to have. Sometimes I'll click the wait button two or three times and test every time whether something is in my range or not.
  • I think there needs to be some sort of range indicator you can turn on, for both yourself and your enemies.
  • rogue fable iii bomb

    It's just so frustrating to know that I could have survived if there was a backbitten, even just once for the whole game. I know that me clicking on the wrong this is my fault, but so many times I will move towards the enemy I'm attacking or accidentally attack the wrong this and die for it.

  • The game is VERY unforgiving on misclicks.
  • I don't mean to imply that there are that many problems with this amazing game) (Note: I now realize how long I made this list. Your game is amazing as it is, but I would like to comment on some problems I do see in the game, or at least give some suggestions on what I think might be good to add in.
  • The option of going through the side dungeons for more loot and exp were amazing.
  • I really like the large range of weapons, for all classes.
  • It's useful to not have to worry about mana unless you are using a mage.
  • I really like the idea of cool downs on some abilities.
  • They were trivial in Rouge Fable II with four turns before their bombs exploded, but now they can be very deadly if you are engaged with other foes.
  • The fact that there are terrain effects that you can use to your advantage, or can kill you for your lack of preparation, is amazing.
  • There are just so many ways to play the game, that it doesn't get old.
  • There are so many different hero and skill combinations and each character allows for multiple play styles.
  • It rewards having plans and strategies, and (usually) gives you enough items to get out of most sticky situations.

    rogue fable iii bomb

    Here are my thoughts on why this game is amazing:

    #ROGUE FABLE III BOMB FULL#

    Who needs to study for finals when you can be playing Rouge Fable II right? I just finished my first full run on enchanter with some seriously good luck. I cannot put it down, or close the tab at least.

    rogue fable iii bomb

    Roguelike Radio podcast for all things roguelike-y.

    #ROGUE FABLE III BOMB ARCHIVE#

    The ArchiveRL project, building a complete archive of roguelikes.A torrented bundle of many many roguelikes.Find more awesome roguelikes at RogueBasin.Posts simply linking to or mentioning games will be removed, especially in relation to "roguelike-likes". Video reviews/plays of "roguelikelikes" will be removed. Limit (self-)promotional material to once per three months, especially when not relating to traditional roguelikes.Weapons - Staff of Poison, Inferno Sword, Some Axe (the cleaving ax i forgot its name),+2 Sling (I never used it)Įquipment - Leather Armor, +1 Shoes, Blue Dragon Shield.Whether it's ADOM, IVAN or (arguably) Dwarf Fortress, let's talk about it! The game gave the kill to the Storm Imp that shot the Pot, rather than the Pot itself. I got a Blue Dragonscale Shield from a Crystal Chest (other options were a Long Bow and an Enchantment Scroll.) I then finished it off with my Inferno Sword. I Life Spiked a Ballista and sent a Skeleton after it. A grand kaboom with flame and smoke, and almost everything died. The Pyro shot out oil, the Bomber bombed it. In Iron Fortress, a Pyro and a Bomber teamed up to kill almost everything in the room besides me. I died to a Storm Imp shooting a Fire Pot. I went to Iron Fortress, then to Dark Temple, fought some elves. I had a necro run where I picked up an Inferno Sword in 1/16 and had a Necro Melee hybrid run.











    Rogue fable iii bomb